Boomerang Animation Tile#
A Tile that animates widgets and returns it to the initial state.
Description#
Description
- Animates the widget that is being wired to the Property to animate
- It requires a Transition function, but it defaults to Linear if none are attached.
- The animation lasts as long as it is set on the Duration of the Animation input, but it also defaults to one second if nothing is wired.
- This will animate the widget but after the animation is finished, it will return to its original form.
Inputs#
Property to animate#
Info
- Type
Accepted types: Widget property - Usage
Wire to the widget property that needs to be animated.
Property after animation#
Info
- Type
Accepted types: Numeric value.Accepted types: Integer, Floating Point - Usage
This will determine how the widget will be animated.
Transition function#
Info
- Type
Accepted types: Animation Draw Functions Tile - Usage
Set the animation function using the Animation Draw Function Tile.Will default to LInear if nothing is attached.
Duration of the animation#
Info
- Type
Numeric value defaults to 1Accepted types: Integer, Floating Point - Usage
Set the duration of the Animation
Outputs#
Get Animation#
Info
- Return
Animation - Usage
Will return the Animation.
Real Signature#
Signature
- A plain language description of the function associated with the tile
def SquareRoot(x): return math.sqrt(0)